Linux & ARM First
We care about hardware constraints early. If a build behaves well on modest Linux and ARM targets, stronger machines are a bonus.

LINUX-FIRST STUDIO // GAMES · OBSERVATORY · SCRIPTORIUM · FORGE
Ghost Citadel builds interactive worlds, analytics engines, and applied engineering systems from the same technical foundation: Linux-first development, real telemetry, open standards, and software that must survive on real hardware.

Ghost Citadel was sketched in Tallinn, close to the industrial history of Soviet-era electronics and lunar exploration. The company is now incorporated in the United Kingdom and built around a European engineering mindset.
Our work connects game systems, data engines, hardware testing, and industrial software. The studio is small by design: fewer layers, clearer ownership, and stronger technical responsibility.
Linux-first games where physics, input latency, cameras, and rendering are treated as engineering problems, not decoration.
ObservatoryA process-mining product that turns enterprise event logs into decision-grade flow diagnostics on customer infrastructure.
ScriptoriumSelective custom work when the problem requires real implementation rather than generic dashboards or consulting theatre.
ForgeThe production space for assets, industrial imagination, experimental tools, and prototype systems.
We care about hardware constraints early. If a build behaves well on modest Linux and ARM targets, stronger machines are a bonus.
We build worlds, engines, and analytics around systems that can be inspected, measured, and improved.
Open tools, clear exports, and explainable technical choices. Closed components must have a reason.
Logs, profiles, benchmarks, and test builds matter more than slogans. The work must prove itself.